Standards and Practices: Mo’ Colors Mo’ Problems
It seems the undead horde is relentless, evidenced as much by tournament results as by the increasing number of zombie movies directed by George Romero. (Seven “of the Dead” movies? Really, George? Seven?) For two consecutive weeks, American Grand Prix have been won by aggressive Rakdos decks featuring zombies, dragons, and devils that ride from the fiery pits of hell.
In times like these, one might think that streamlining their midrange and control decks, so as to be able to bear the brunt of the undead onslaught, is the correct course of action. “Surely,” quip the commentators, “Any sane man wouldn’t be caught dead playing more than eight shock lands when aggro decks dominate the format.” This is true; any sane man wouldn’t.
But I’m interested in decks built by the metaphorically insane.
Conley Woods
Brewmaster extraordinaire and Andre the Giant understudy Conley Woods recently piloted a four-color deck to the top eight of Grand Prix San Antonio, packing ten shock lands in his seventy-five. The deck featured format staples like Restoration Angel and Thragtusk alongside aggro-hindering stalwarts like Loxodon Smiter and Huntmaster of the Fells to help brunt the initial rush of damage from an aggressive opponent, with Unburial Rites and Armada Wurm to pressure control decks after they’ve handed down their Supreme Verdict.
In Conley’s case, the life loss from shock lands is mitigated by the life gain from Huntmaster of the Fells and Thragtusk, as well as the fact that Loxodon Smiter and Restoration Angel present a sizable blocker against Rakdos and Selesnya decks predominantly featuring creatures with three or less power. The recent showing of midrange Naya decks as well as the Jund decks that appeared early in the format are a testament to those creatures’ strengths against the hyper-aggressive decks that have come to dominate the format in recent weeks.
However, adding a fourth color to an already solid deck helped Conley shore up the Naya deck’s main weakness: control. Bant control has become a driving force in the past few weeks, being piloted to money finishes by the likes of MTGO superstar Reid Duke and former Player of the Year Owen Turtenwald. The deck is very well-positioned against any and all midrange strategies, be they Naya, Junk, or Jund. Supreme Verdict is often a 2- or 3-for-1 against midrange decks, so Unburial Rites basically draws you a creature in the late game, allowing you to keep up on card advantage against the control player.
Lewis Laskin
While not placing in any large tournaments recently, Lewis Laskin’s “Not Black Midrange” deck has received a bit of buzz and seems very well-positioned against the current crop of aggressive decks. For those of you who haven’t seen it already, here is his masterpiece:
Not Black Midrange | ||
Lands (26) 2x Clifftop Retreat 1x Desolate Lighthouse 2x Hallowed Fountain 4x Hinterland Harbor 1x Kessig Wolf Run 4x Rootbound Crag 4x Steam Vents 4x Sulfur Falls 4x Temple Garden |
Instants (7) 2x Searing Spear 3x Sphinx’s Revelation 2x Syncopate |
Sideboard (15) 1x Aerial Predation 1x Augur of Bolas 1x Blasphemous Act 1x Counterflux 3x Dissipate 1x Ray of Revelation 2x Rest in Peace 2x Rolling Temblor 1x Silklash Spider 1x Supreme Verdict 1x Tamiyo, the Moon Sage |
Sorceries (10) 2x Bonfire of the Damned 4x Farseek 4x Pillar of Flame |
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Planeswalkers (4) 3x Jace, Architect of Thought 1x Tamiyo, the Moon Sage |
Creatures (10) 4x Huntmaster of the Fells 2x Snapcaster Mage 4x Thragtusk |
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Enchantments (3) 3x Detention Sphere |
Yet again we see ten shock lands shored up by the life gain from Huntmaster of the Fells and Thragtusk (a common trend with these four-color decks). If we look at this list as Bant control attempting to strengthen its aggressive matchup, the red splash helps with both the aforementioned life gain creatures as well as packing a full set of Pillar of Flame and two Searing Spears to blast any and all Gravecrawlers, Geralf’s Messengers, and Hellriders that might be getting too close for comfort.
However, we can also look at it as a Naya midrange deck trying to shore up its weakness to the over-the-top Bant control decks that win through repeated board sweepers and Sphinx’s Revelations. Jace is great at threatening a Bant player trying to win the long game, especially now that those decks have been trimming numbers on Detention Spheres and counter magic. Being able to steal the Elixir of Immortality from their deck can stop their grinding potential, and Rest in Peace out of the sideboard completely hoses that avenue of victory. Tamiyo’s emblem plus burn spells can also quickly end the game, though it does require you to play around Dissipate and Rest in Peace.
I will admit that the mana is stretched to the point of breaking, but any reasonable draw will keep you abreast of the format’s top strategies. I’m not the biggest fan of Syncopate right now, but Snapcaster Mage demands at least a few permission spells in order to be as Cryptic Command-y as he can be. Augur out of the sideboard seems cute but negotiable, and I wonder if the life gain on Aerial Predation makes it better than Crushing Vines, which has the added benefit of taking out errant Runechanter’s Pikes.
Ali Aintrazi
This article would not be complete without discussing the mad scientist himself. Ali Aintrazi is quickly becoming the spiritual successor to Conley Woods, known for such off-the-wall decks as Turboland and Blue-Black Heartless Summoning, as well as the Custom Cube he and Justin Parnell created. However, his most recent creation is probably his craziest, recently piloted to a 15th place finish at Grand Prix Charleston:
3 Doors Down | ||
Lands (27) 1x Blood Crypt 3x Cavern of Souls 1x Dragonskull Summit 4x Glacial Fortress 2x Hallowed Fountain 1x Hinterland Harbor 2x Isolated Chapel 1x Kessig Wolf Run 4x Overgrown Tomb 1x Steam Vents 2x Sunpetal Grove 4x Temple Garden 1x Vault of the Archangel |
Sorceries (14) 4x Farseek 3x Lingering Souls 2x Rakdos’s Return 2x Ranger’s Path 3x Supreme Verdict |
Sideboard (15) 1x Abrupt Decay 1x Cavern of Souls 4x Centaur Healer 2x Duress 2x Rest in Peace 3x Slaughter Games 2x Tragic Slip |
Planeswalkers (4) 1x Garruk, Primal Hunter 1x Nicol Bolas, Planeswalker 1x Tamiyo, the Moon Sage 1x Vraska the Unseen |
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Creatures (6) 1x Angel of Serenity 1x Griselbrand 4x Thragtusk |
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Instants (5) 2x Abrupt Decay 3x Sphinx’s Revelation |
Artifacts (3) 2x Chromatic Lantern 1x Door to Nothingness |
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Enchantment (1) 1x Oblivion Ring |
After further testing, Ali posted the updated list on his recent article on StarCityGames.com, including an explanation for his deck choice and the changes he made after Charleston. I’ve been testing the updated list for the past week and plan on playing it in Baltimore this weekend:
3 Doors Down v2.0 | ||
Lands (26) 1x Alchemist’s Refuge 1x Blood Crypt 3x Cavern of Souls 1x Dragonskull Summit 3x Glacial Fortress 2x Hallowed Fountain 1x Hinterland Harbor 2x Isolated Chapel 1x Kessig Wolf Run 4x Overgrown Tomb 1x Steam Vents 2x Sunpetal Grove 4x Temple Garden |
Sorceries (14) 4x Farseek 3x Lingering Souls 2x Rakdos’s Return 1x Ranger’s Path 4x Supreme Verdict |
Sideboard (15) 1x Abrupt Decay 1x Cavern of Souls 1x Curse of Death’s Hold 1x Door to Nothingness 3x Duress 1x Rakdos’s Return 2x Rest in Peace 2x Slaughter Games 2x Tragic Slip 1x Ultimate Price |
Planeswalkers (3) 1x Garruk, Primal Hunter 1x Nicol Bolas, Planeswalker 1x Tamiyo, the Moon Sage |
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Creatures (6) 1x Gisela, Blade of Goldnight 1x Griselbrand 4x Thragtusk |
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Instants (6) 2x Abrupt Decay 3x Sphinx’s Revelation 1x Ultimate Price |
Artifacts (3) 3x Chromatic Lantern |
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Enchantments (2) 1x Curse of Death’s Hold 1x Detention Sphere |
That’s a grand total of twelve shock lands with nary a Huntmaster in sight. To supplement the requisite Thragtusk-and-Sphinx’s Revelation pony show that is the mainstay of every Bant control deck, Ali dipped into the Block-banned Lingering Souls to help prevent some early beats as well as provide a threat against the slower control decks. “So,” you may ask, “What’s the point of adding two additional colors to a deck that already has a proven track record of success? What do you gain?”
Everything.
Playing five colors means you can play every card in the format, so long as you can hit all your colors. The benefits of this are twofold; the first and most obvious benefit is that you can adjust your deck with any number of cards to prey on the suspected meta of the next big tournament. Aggressive decks expected? You have access to Supreme Verdict, Pillar of Flame, Sphinx’s Revelation, Thragtusk, Huntmaster of the Fells, Centaur Healer, and Curse of Death’s Hold in the same deck. So long as you can insure being able to cast these spells in a timely fashion, five color control lets you play the most powerful answers and threats in any given format.
The second benefit is more subtle but equally important; five-color means your opponent has less information about what cards are in your deck. When you play Rakdos aggro or Bant control, there is a finite number of cards that are useful to either strategy, so your opponent knows what to play around. When you play five colors, the only cards your opponents can be sure are in your deck are Farseek and Chromatic Lantern. Everything else is basically good stuff dictated by what colors of mana your lands produce.
Going into this weekend, I can’t lie that I have some reservations about playing greed.dec. However, this is the type of deck I love to play. I expect there to be a rise in decks designed to beat Rakdos aggro, most of which will be midrange strategies upon which this deck preys. This is what Chapin calls level two; playing a deck that beats the deck which beats the deck to beat. I can only hope I’ll be able to show my opponents the Door.